- The
Animation Book, by Kit Laybourne,
Second edition, 2000, $24.95
- I love this book. In fact, I
love
this book in ways that are probably being investigated by Ashcroft. For
years
it was considered fashionable to toss a copy of the first edition my
way
at any gift exchange (pharmacist-animators being so hard to buy for);
after
a dozen copies piled up, I saved a pair for personal use and gradually
dispersed
the remainder. Now a new edition has been made available, considerably
expanded
and updated, and it is just as wonderful for the 21st century as its
first
pressing was for the late 1970s. A preface by George Griffin (whose
video
everyone needs), an introduction by John Canemaker (whose biography on
McCay
remains the ultimate coffee table book) just add to the aura that
emanates
from this 426 page work (and holy cow, it has a flip book on the even
pages,
too--is there no end to this tome's entertainment value?!) When The
Animation
Book's first edition appeared in 1979, the craft was largely
self-taught. And for one growing up in the suburbs of a town populated
by beings more
bovine than human, it offered comfort in demonstrating techniques that
seemed
inherently correct, but never completely discussed in a single
published
source--just what super 8mm camera was the best? How many
frames-to-image
delay could you deal with and maintain synchronization? What kind of
exposure
sheet is the best–or in my case, just what does an exposure sheet look
like
in the first place?
The 2000 edition discusses the digital
challenges
with just the same approach, offering case studies that duplicate the
general
challenges every new animator faces when confronted with a computer, a
belligerent
scanner, and several types of software that don't necessarily speak the
same
language. Photoshop is dissected, pixels are explored, everything is
explained
in a calm, soothing fashion as if to say, "yes, you're actually doing
it
right, and yes, it's normal for everything to crash and burn, and no,
it
isn't happening only to you."
Traditional film techniques are also
discussed,
if for nothing more than to impress upon the new student how easy a
computer
has made many functions of animation, not the least of which is the
budgetary
disparity between the two media. And speaking of budgets, it even
offers
a discussion on how to create one for a particular project.
The Animation Book is great.
Whenever
I am asked to direct someone for a book on the subject, this is the
first
one I pull from the shelf. But it never leaves the house. I make people
buy their own. And then buy a backup. I want Kit Laybourne to grow rich
from selling this book. He's put a quarter century of his life into it
and
deserves every nickel.
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